Shane Schultz
Shane Schultz
💀 3D Environment Artist 💀
Seattle, United States

3D Environment Artist with shipped game experience across Unreal and Unity pipelines, including Risk of Rain 2, Ghostbusters: Spirits Unleashed, Arcadegeddon, and multiple Call of Duty titles. Strongest in taking environments from blockout and concept direction through polished in-engine execution, with a focus on modular kits, set dressing, lighting, composition, performance, gameplay readability, and atmospheric, story-driven environments.

Resume PDF

Skills

3D ModelingProp ModelingPBR TexturingHand painted texturesUV MappingSet DressingLightingDigital SculptingHigh-poly ModelingLow-poly ModelingEnvironment ModelingHard Surface ModelingConcept ArtTexturingGame DesignGame DevelopmentProp DesignWorld BuildingEnvironment Designgameart

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Lightroom
Lightroom
Quixel Suite
Quixel Suite
Houdini
Houdini
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Risk of Rain 2: Alloyed Collective DLC
    • Year
      2025
    • Role
      3D Environment Artist
    • Company
      Side (Ghost Punch Games)
    • Video Game
      Ghost Busters: Spirits Unleashed
    • Year
      2022
    • Role
      3D Artist
    • Company
      Illfonic
    • Video Game
      Arcadegeddon
    • Year
      2021
    • Role
      3D Artist
    • Company
      Illfonic
    • Video Game
      Call of Duty Vanguard
    • Year
      2021
    • Role
      QA Tester
    • Company
      Raven Software
    • Video Game
      Call of Duty Black Ops: Cold War
    • Year
      2020
    • Role
      QA Tester
    • Company
      Raven Software
    • Video Game
      Call of Duty Warzone
    • Year
      2020
    • Role
      QA Tester
    • Company
      Raven Software

Experience

  • 3D Environment Artist at Side (formerly Ghostpunch Games)
    Seattle, US
    June 2023 - July 2025

    • Served as the primary environment artist for four Risk of Rain 2 levels, building final environment art from blockout and concept direction while preserving design layout, gameplay readability, player navigation, and lead concept style.

    • Created models, modular pieces, set dressing, new materials, and material variations, including RGB mask-based blending to support style direction and efficient asset reuse.



    • Owned major level art responsibilities across Risk of Rain 2 DLC content, including asset creation, in-engine placement, optimization, polish, and review-based iteration.

    • Selected to provide AAA co-development playtest feedback on Silent Hill 2 Remake, with feedback applied to art and design direction for a specific gameplay area.

  • 3D Art Intern at Illfonic
    Seattle
    April 2022 - August 2022

    • Modeled, textured, and implemented props and environment assets for shipped titles including Arcadegeddon and Ghostbusters: Spirits Unleashed.

    • Imported assets into Unreal Engine with proper materials, collisions, and lighting behavior while following studio pipelines and performance targets.

  • QA Tester at Raven Software
    Middleton
    August 2019 - February 2022

    • Tested four AAA Call of Duty titles and reported gameplay, performance, stability, and art-related issues across platforms.

    • Completed a 9-month Environment Art Mentorship focused on modeling, UVs, PBR texturing, and Unreal workflows.

  • 3D Artist at Raid+ Interactive LLC
    Milwaukee
    June 2013 - October 2017

    • Modeled and implemented 2D and 3D assets for Unity-based games while supporting art direction, prototyping, and cross-discipline collaboration.



    • Led a five-person art team, reviewing asset quality and tracking progress across development milestones.