3D Environment Artist with shipped game experience across Unreal and Unity pipelines, including Risk of Rain 2, Ghostbusters: Spirits Unleashed, Arcadegeddon, and multiple Call of Duty titles. Strongest in taking environments from blockout and concept direction through polished in-engine execution, with a focus on modular kits, set dressing, lighting, composition, performance, gameplay readability, and atmospheric, story-driven environments.
• Served as the primary environment artist for four Risk of Rain 2 levels, building final environment art from blockout and concept direction while preserving design layout, gameplay readability, player navigation, and lead concept style.
• Created models, modular pieces, set dressing, new materials, and material variations, including RGB mask-based blending to support style direction and efficient asset reuse.
• Owned major level art responsibilities across Risk of Rain 2 DLC content, including asset creation, in-engine placement, optimization, polish, and review-based iteration.
• Selected to provide AAA co-development playtest feedback on Silent Hill 2 Remake, with feedback applied to art and design direction for a specific gameplay area.
• Modeled, textured, and implemented props and environment assets for shipped titles including Arcadegeddon and Ghostbusters: Spirits Unleashed.
• Imported assets into Unreal Engine with proper materials, collisions, and lighting behavior while following studio pipelines and performance targets.
• Tested four AAA Call of Duty titles and reported gameplay, performance, stability, and art-related issues across platforms.
• Completed a 9-month Environment Art Mentorship focused on modeling, UVs, PBR texturing, and Unreal workflows.
• Modeled and implemented 2D and 3D assets for Unity-based games while supporting art direction, prototyping, and cross-discipline collaboration.
• Led a five-person art team, reviewing asset quality and tracking progress across development milestones.